If changes need to be made they can be done right within the software or of course you can adjust a drawing, rescan, and plug right in. Features such as peg alignment and registration as well as batch scanning make this task relatively painless. If you wish to stay old school, ToonBoom will allow you to scan in (or use a down shooter) art work and allow you to do an animation test right from the get go. No other 2d package even comes close to matching the shear volume of features. You can work traditionally, you can work entirely digitally, you can draw frame by frame, or you can even go 3d with a full effects suite. It’s variety of tools and work flows really to me are what set it apart from its digital 2d animation competitors. Regardless of who you are, or what your background in animation is, there will most definitely be something for you in the ToonBoom Harmony package. However based on the simple fact that I am writing a review on a piece of software whose primary focus is 2d animation, things have obviously begun to change. digital skill sets my traditional skills never have quite been as strong as my digital and therefore things such as quality 2d animation always felt a bit out of reach. Because of this reversal in traditional vs. Coming from a primarily CGI background my drawing skill sets developed after my skills in modeling, lighting, texturing and rigging.
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